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Introduction

Almost a revolution

Slipstream: The Konix Multisystem Archive.
Sifting through the wreckage to discover what went wrong


Wyn Holloway and Jon Dean - while the dream was still alive The hook that caught our interest - The infamous and impressive 3D spinning cube demo The Slipstream controller that was the basis of the Multisystem - the shape of things to come in 1989 The brains behind the electronics The Slipstream (Multisystem) custom processor A Multisystem Devkit - there are at least 20 of these in existance. Where are they now?


Microsoft Kinect, Playstation Move, Nintendo Wii, Guitar hero, Rockband...

These are all thoroughly modern ways of interacting with Consoles that are fully immersing players in the game. What wonderfully technologically advanced times we live in.

Not so long ago in video games history there was a real fear that if a developer had an idea for creating an interesting peripheral, that the additional cost to the end user of buying that peripheral possibly for the sake of just one game would be too prohibitive to most players, that they wouldn't buy the game.
It took a long time to get past this stigma, and the afore mentioned machines and impending peripherals are proof that revolution (not surprisingly Nintendo's code name for the Wii) and innovation can be financially viable - and then some...
Now look back almost 20 years, a machine arguably as significant as both the Wii for its innovative and revolutionary controls and peripherals and as powerful as a PS3 or XBOX360 for both sound and graphics capabilities was being produced by a small Joystick manufacturer in Wales in Great Britain.

This website details the epic struggle of this manufacturer led by its charismatic and visionary boss Wyn Holloway to secure funding to take his concept of revolutionary controls paired with the amazing power of Flare Technologies 'Flare One' computer concept and their attempt to take on the might of Sega and Nintendo to try to launch what could have been the best Games machine in the world.

If they had succeeded, the face of video games could have changed forever.


The Attention to Detail Developers running a prototype of Tunnels of Doom, possibly one of the greatest missed opportunities in the whole Konix story One dream too far, the incredible Konix Power chair. This is what most people remember about the Konix Multisystem When the Press are on your side the world is your oyster – you’d better deliver on your promises though when you’re setting near impossible goals The Konix Multisystem chipset ‘Slipstream’ was used later in this internet set top box. Not quite what we’d hoped for… One of the games that would have made the world take notice – Attack of the Mutant Camels 1989 by Jeff Minter. Will It ever see the light of day?.... Flare sold their technology to Bellfruit for use in machines such as this - there are now emulators for this machine so you can get an idea of what a Flare one / early revision Multisystem would have been like to play


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Website news

12th September, 2011:
EXCITING NEWS!!!!!
A Konix Multi-System dev-kit has been found!
One of the original programmers has found the devkit after thinking it was long lost. What does this mean for us? If he turns it on, one day we may see the closest thing to a working Konix Multi-System. Hopefully he will be kind enough to send pictures of the inside of the unit too!


13th April, 2011:

EXCLUSIVE! Download the Konix Multi-System Business plan document. This recently discovered document from over 21 years ago explains the Multi-System to potential investors and why Konix thought it was such a great prospect.

March 13th, 2011:

I have finally found the time to add the interview with Chris Green. Thanks again Chris for taking the time to answer my questions!

January 25th, 2011:

Coming soon: A new interview with Chris Green an Electronic Design Engineer who worked at Konix on the Multi-System readying it for mass production. He was deeply involved in preparing the machine and solving the design niggles of both the electronics and plastic case. The interview has been completed, I just need to reformat it before I can share it with you

December 5th, 2010:

There's a lot of stuff going on at the moment, I've been talking to several ex Konix and MSU people who have a wealth of information, I hope to write it up and share it all very soon.

September 20th, 2010:

I've just found out that the Konix Power chair used a 6502 processor! I really didn't think it was a particularly complex design. I've updated the Power chair reference in the overview page. Thanks to Steve a former MSU employee for mentioning it.

August 18th, 2010:
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