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What Remains of the Konix Multisystem ?

Sadly, very little actual physical evidence of it's existance remains.

There are some devkits still around (possibly 20), although as far as I know, none have found ther way into the hands of collectors, and as such the public can't see what it was all about. It's an important point that as long as these machines fester in the lofts or garages of developers, these machines can't be properly archived and catalogued. It's as frustrating for us retro historians as it must be for an archeologist to know that there are items of great sigificance burried 10 feet in the ground from where they are standing and they are not allowed to dig them up, record, clean and display them.
I appeal to any developer that I haven't alread talked to who has a multisystem devkit tuckked away somewhere to allow us to record it for posterity.


A Multisystem Dev kit (modeled by Jeff Minter)

It is not (currently) known where the Prototype consoles and Chairs ended up. I asked Wyn directly and you can read his interesting response in the interview. Some of the code written for the machine still exists, but is not available. Now that there is effectivly the beginings of a working flare one emulator, if only we could get some Konix code then we wouldn't be far off having a working Konix multisystem emulator - how great would that be? So again, I appeal to all of you developers who were involved with the project to look through your archives of floppies and see if you can find any konix code. maybe then we can finally preserve all your hard work that semmingly went to waste at the time. So, for now, savour the few screen shots of potentially interesting games like AMC '89. It would seem to me that a publisher would keep an archive of all the work being produced for their machine (even early builds submtted for approval or vetting) so I'm only speculating, but I'd assume that there was a box of floppies with all the games as they were out there somewhere.

Click to read more about the Flare based arcade machine
Multisystem Inside

The slipstream ASIC on the other hand does live on in the form of the Cobra PCB developed and used in certain BellFruit pub quiz machines. Flare sold their technology to Bellfruit, and interestingly ATD were closely invovled in producing code for the system and even went on to develop another system for Bellfruit (which I assume was the Cobra 3?). Now in terms of preserving the technology, the problem is, that these machines are very old by fruit machine standards, and as such don't become available for purchase very often. It is worth keeping an eye on Ebay and the like for these machine turning up as they do occasionally. They are refered to as SWP (skill with prizes) machines rather than fruit machines or the more generic 'quiz machine'.

Click the arcade machine image to the right to find out more about the Flare Bellfruit connection ->

Interestingly, the Slipstrestream ASIC also found it's way into an internet set top box. Arguably the first ever internet set top box? Manufactured by MSU the company Wyn set up after Konix and developed partly by Martin Brennan of flare, the MSU Slipstream set top box very definately found it's way into production and was pretty sucessful. Maybe one of the American readers of this website can help me hunt down a MSU slipstream STB. It must be said, that although it used a later revision of the ASIC, it definately wasn't a console. There were no thoughts about making it play games.

The MSU Slipstream Internet set-top-box. This features a later version of the Slipstream ASIC (the custom processor at the heart of the Multisystem
Multisystem in here too!

And quite famously, the Slipstream controller was sold to a Chinese company who called themselves Multi System China (MSC) for 1 Million pounds. This was then turned into a completely analog joystick with none of the refinements of the origional design like judder. Please don't buy one of these controllers (they come up on ebay every now and then) thinking you're getting an actual Konix Multisystem - there is no electronics worth speaking of in the unit, just a pcb for managing the potentiometers, buttons and interface to a PC joystick port. Certainly not even a hint of Konix Multisystem electronics in any way shape or from. However please feel free to buy one as a novelty or a conversation peice. But just remember it isn't made by Konix and it never was an actual Multisystem with the guts ripped out.

a photo of the model description taken directly from the MSC Multisystem style controller The really bizzare Logo of MSC. does anyone know what the heck this is supposed to be?

Finally, you can argue that the Konix lives on in the Jaguar, however my personal take is that the spirit and design methodologies are the only thing in common between the Slipstream and the Jaguar. You won't find the actual Slipstream ASIC, the processors are different, the memory is different, basically, it's like comparing the Michael Cane Italian job Mini to the Charlieze Theron italian job BMW mini. The jaguar was a Flare two. It was designed to further expand the ambitions that the Flare one designers had for their first project. There is no real association with the Multisystem, and there certainly would have been no backwards compatibility like modern console manufacturers strive to include in the evoloutions of their console designs.

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August 18th, 2010:
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August 9th, 2010:
What happened to the Multisystem after the collapse of Konix might be more interesting than I first thought. When Konix became MSU it started to get really interesting. I've been talking to former Employees and they weren't happy Bunnies, and I think I've uncovered a picture (an MSU mock-up) of what the Multisystem 2 would have evolved into and it's quite sad! For the moment, head on over to the MSU page for a quick look, I will try to develop the MSU pages a bit more as it's not just a footnote to the story; it's a whole new soap-opera in its own right!

August 2nd, 2010:
I was kindly given a scan of a proposal for a the Sailing game by ODE on the Multisystem, I thought you might be interested to read it to see how games companies were pitching their ideas to Konix for the right to develop on machine. Download the PDF

July 21st, 2010:
Time for a bit of a revamp, I've looked back in horror at all the typos and will do something about them.
Also, what with Sony Move and Microsoft Kinect, the whole world is going crazy for new ways to interact. I wonder if Wyn is thinking of a comeback?

February 17th, 2009:
Don't get too excited - no major news I'm afraid. I have been contacted by a former employee of MSU who gave me some interesting information about the company Wyn formed after Konix. I'll massage the info into the site when I have some time. I'd also like to say that I'll be tweaking the site a little, hopefully fixing up some of the embarrassing spelling mistakes and maybe making it a little more organised. I'll also re-write some of the stuff that's now out of date.

April 4th, 2008:
Sorry for the outage, my hosting account lapsed while I was away on business. All fixed now.

April 4th, 2008:
No news to report on trying to contact Jeff Minter for an interview, although I have recently been contacted by one of the developers from Bellfruit who offered his assistance where possible

Recommended links

View all 23 Multisystem Videos

Wyn Holloway - creator of the Multisystem Interviewed

Download the actual Multisystem technical reference document
Warning, it's 25Mb click here to start the download