Main Content
Contributions
Here you'll find some exclusive content written for this site by Journalists and people actually involved in the Konix project in one way or another.
Craig Vaughan - Author of the excellent (darn him!) Retrogamer article that recently piqued peoples interest once again in the Multisystem.
Craig has written an article just for us describing how and why he came to
write about the Multisystem and has described the efforts he went to to find
the information. It spookily parallels my efforts (but he got paid for it -
where did I go wrong? ;)
He has also very kindly provided the full text of his article which included
segments that had to be cut for brevity. They get their public release here
for the first time. One of the most interesting omissions is an interview
with John Matheison one of the 3 members of Flare and a very
significant figure in the development of computers and games machines of the
era.
Craig's Konix adventure
Retrogamer Konix Multisystem
article - the missing paragraphs
Simon N Goowdin - Programmer, Author - what doesn't this man do? Simon wrote the clever technical stuff in the ACE article that really went to town on the Multisystem, he produced the diagrams that show as effectively as a thousand words could how the Multisystem worked. He has a very strong technical background and as such is immensely qualified to comment on the architecture of the machine. Here are his very in-depth thoughts and memories of the machine.
Simons technical analysis of the Multisystem
Kevin Williams - A veteran of the amusement and video
games industry and past Walt Disney Imagineer. Kevin is the founder and
director of the out-of-home interactive entertainment consultancy KWP Limited, and writes
columns for a number of the leading trade publications in the amusement and
parks sector. He also presents a number of papers and seminar workshops on
amusement and attraction development. KWP is the owner of the leading
out-of-home interactive entertainment eNewsletter The Stinger Report.
Kevin has an insiders view of the trials of developing a game for the Konix
Multisystem and has kindly recorded his recollections for us.
Kevin's comments on managing the Konix development at DeGale