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The Quest

Anyone mentions the holy grail, they get a sodding punch in the face alright? I'm sick to death of hearing that term used when trying to find rare or obscure items. You won't find Tom Hanks with a silly hair cut or any pretty French cryptographers here...

My quest is to fill the gap in my gaming experience that was left by the Konix Multisystem never getting to market. It may have turned out to be poorer than its competitors; it may have been the best thing ever. The whole point is I'll never know.

Unfortunately, I didn't manage to get to the shows that this thing was demonstrated at. If I did, I may have formed a different opinion first hand.

However now I'm an adult with some disposable income, I have made a hobby of collecting obscure and elusive games machines that weren't readily available to me as a child. I've always been a bit of a collector, but it probably all stems from this unobtainable machine taunting me from the pages of glossy magazines.

So thus, my mission in life (I have accepted it, and the tape's already self destructed) is to try to get as close to owning or being able to experience this machine as I can. I don't mind if I only find someone willing to sell me their dev kit (as long as it's got some real Konix code that I can experience first hand). I've accepted that I'll never get to sit on a power chair and zap baddies with the recoiling light gun, and I can sit all day at my MSC PC game controller, but if it's not controlling a real Konix game what's the point?

Of course the more noble cause is to make the materials available to everyone - this I'm attempting to do (at my own cost) by purchasing all the materials scanned and made available within these pages. I'm unsure if there's a real museum for games machines, but If I do ever track down any real tangible items that are worthy of display, then I'd gladly put them in a museum.

Missing In Action

Despite everything that's presented in this website - from magazines to technical spec documents and videos, there's still information out there that would help make the site and the general archive of Multisystem material more complete:

Items that may be obtainable


* Promotional material and items
* Pictures or videos of the games that haven't been mentioned so far
* Compiled binaries, art and music resources and source-code
* Multisystem Circuit diagrams
* Official Konix Price lists
* Examples of Multisystem Box art
* More Multisystem images from the era
* Articles from the rest of the world
* Information regarding the TXE computers

Items that may be a little bit tricky… ;)


* Prototype units (believed to be in the offices of a financial institute, or maybe even in a major Japanese games machine manufacturers vaults?)
* Dev Kits
* All the peripherals, such as the Power chair, lightgun, number pad

Tasks


If you're able, in order to preserve the Multisystem for everyone, we need to do the following. I've made attempts on all fronts, but have fallen short - if you have the ability or resources, then please help. This especially goes out to developers involved at the time who may have some of these resources.

1) Find a dev kit and fully document it
2) Find Multisystem game or demo source code and archive it
3) Find compiled Multisystem game or demo binaries (makes writing an emulator more achievable)
4) Write a Multisystem emulator
5) Find the KMS prototype (No, not the MSC controller - but a real one)
6) Find the KMS Power chair, Light gun and Number pad prototypes

Site News

August 18th, 2010:
Forum!
I have now created a Forum specifically for this website. Please feel free to register and start talking, asking questions and sharing opinions. Just click the Forum link on the navigation panel, or follow this link

August 9th, 2010:
What happened to the Multisystem after the collapse of Konix might be more interesting than I first thought. When Konix became MSU it started to get really interesting. I've been talking to former Employees and they weren't happy Bunnies, and I think I've uncovered a picture (an MSU mock-up) of what the Multisystem 2 would have evolved into and it's quite sad! For the moment, head on over to the MSU page for a quick look, I will try to develop the MSU pages a bit more as it's not just a footnote to the story; it's a whole new soap-opera in its own right!

August 2nd, 2010:
I was kindly given a scan of a proposal for a the Sailing game by ODE on the Multisystem, I thought you might be interested to read it to see how games companies were pitching their ideas to Konix for the right to develop on machine. Download the PDF

July 21st, 2010:
Time for a bit of a revamp, I've looked back in horror at all the typos and will do something about them.
Also, what with Sony Move and Microsoft Kinect, the whole world is going crazy for new ways to interact. I wonder if Wyn is thinking of a comeback?

February 17th, 2009:
Don't get too excited - no major news I'm afraid. I have been contacted by a former employee of MSU who gave me some interesting information about the company Wyn formed after Konix. I'll massage the info into the site when I have some time. I'd also like to say that I'll be tweaking the site a little, hopefully fixing up some of the embarrassing spelling mistakes and maybe making it a little more organised. I'll also re-write some of the stuff that's now out of date.

April 4th, 2008:
Sorry for the outage, my hosting account lapsed while I was away on business. All fixed now.

April 4th, 2008:
No news to report on trying to contact Jeff Minter for an interview, although I have recently been contacted by one of the developers from Bellfruit who offered his assistance where possible

Recommended links

View all 23 Multisystem Videos

Wyn Holloway - creator of the Multisystem Interviewed

Download the actual Multisystem technical reference document
Warning, it's 25Mb click here to start the download