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Editorial

For me the lifespan of the Konix Multisystem is a period in history that evokes a variety of emotions, strongest amongst them are excitement, frustration and disappointment.

If I've already lost you because you don't know what a Konix Multisystem is - read this quickstart guide, then come back and see what I'm talking about

As a young boy, my dominant passion was for video games, this has stayed with me long into adulthood - although I have since found other things to be passionate about in the gaps between gaming.
I couldn't help but be captivated by the magical spell the Multisystem seemed to be casting over me. It was a video game system designed to bring the arcade into the home for real. As was often the case at the time, manufacturers all claimed their machine offered arcade quality gaming for a modest price. In fact the only machine as far as I'm concerned that truly succeeded in bringing arcade gaming into the home was the SNK NEOGEO - however not only was the machine out of most teenagers budgets, but the games cost half as much as the machine did (not really a practical proposition). I am a strong advocate for all forms of gaming, not just the Multisystem and I am thoroughly enthusiastic about machines like the Sega Megadrive, Nintendo Super NES / Famicom and Atari ST and Commodore Amiga. I have owned all these machines at some time or another and have greatly enjoyed what they had to offer.

I have to give fair warning that there will be copious use of the words would, could and should throughout this website - but it's inevitable with something with such perceived yet unattained potential.

What the Multisystem offered was the impossible, it wanted to be all things to everyone, and it was probably doomed from its very moment of inception due to its creators ambition to make it excel in every respect. Money was ploughed into its development until there was no more money, at a time where investors were scared to put money into the games industry (at least the sort of money that would be required to manufacture a machine) there was no knight on a white horse to save Konix's vision - and then the dream was over. The machine never made it to production, but had generated such interest that it shattered the dreams of many a young gamer. Like the recycling of a corpse by Vultures, the bones were picked over and parts of the system went on to be used in other applications, such as the Flare Technology developed chipset finding it's way into a range of fruit machines and the controllers molding being used as the basis of a PC gaming peripheral. And of course it's been well written that the Flare team went on to design the Atari Jaguar which in a way embodies the spirit of the Multisystem, but it isn't a direct evolution - for products that evolved directly from the Multisystem (and there are some) we turn our gaze towards MSU.

The Multisystem and its ambitious Power chair remain as icons in video gaming folklore. I imagine that if you were to walk down the high street with a T-Shirt with a simple white outline of the KMS Slipstream controller in its bike/plane/car configurations and a silhouette of Jeff Minter sat on the Power chair - recoiling gun in hand and video gamers of a certain age will immediately recognize it. Not bad for something that never got released eh? Further more, break the ice by striking up a conversation in a bar at a convention hotel for a games conference by talking about the Multisystem and you can guarantee hours of reminiscing and a complete post mortem full of opinions on whether the machine may have made a difference, whether it would have been a success and just why it never got to market.

Konix Multisystem T-shirt mock-up [not available for purchase - would you really want to buy one, I mean really, come on!]
Would you wear a Konix Multisystem T-shirt?

The Multisystem had an interesting journey from inception to its stillbirth. In my opinion, like many great things it died too young, and the crulest twist of the knife was that it never got a chance to prove itself.
There are plenty of people ready to knock it - but i think things deserve a chance to prove themselves. This website is meant as a tribute to the imagination, creativity and ambition of the designers and developers involved in trying to bring this dream to market. Think of it as a final nail in the coffin. Let's wrap up all the loose ends, tell the whole story (as best we can) and bring it to a close.

My motivation for this site has been that I was never satisfied with the "they ran out of money" line so often used in Multisystem obituaries. How could a machine with such potential simply fade away? How could inverstors be so blind as to the potential return this machine could have made not to have clamoured at the potential to reap the rewards of a risky but fruitful investment? Could it really be a Colonel Tom Parker story all over again?

Like some products - it polarizes opinion, you are in one of two camps, those who loved the idea and completely bought into it - and those who thought it was ridiculous and was doomed to failure.

In creating this website I have attempted to collate all the information available regarding this machine. This website doesn't just offer my opinion, and frankly I admit - I am completely biased, it also offers new information not commonly known to people who have heard of the Multisystem, but who don't know the entire story.

I have shamelessly re-used pictures from around the internet (mostly with permission sought and obtained). I have also sourced most of the articles written about the KMS in a variety of magazines world wide, and have offered them scanned for you to read yourselves. If a magazine is out of print and is not available to purchase as a back issue then I consider it a public record and as such I offer them here for you to read.
You are of course welcome to try to purchase second hand issues from eBay and other sources, but unfortunately the publisher and the author of the magazines and articles won't get a single penny out of the resale. The authors and producers of the articles have been paid already (a long time ago) and as such shouldn't have any problem with me making their work available here to a potentially wider audience. If however any author does have a problem with me hosting the magazine scans, they should get in touch and I will gladly remove them. If someone contributed something to an article and their name hasn't been mentioned in the body of the article - I'm more than happy to give full credit.

I have gone to great efforts to establish contact with the people that were actually involved in the Multisystem. From the people that created it, to the developers of games that were going to be released on it, to members of the press who helped add to the excitement surrounding the product or who later took great pleasure at picking at the bones. You can read their own words by way of the provided Contributions pages and Interviews pages.

There are two sides to every story; I have tried to represent both sides fairly. No one other than Wyn Holloway really knows what happened to the Multisystem. Therefore I present his version of events to you. Others may speculate, but this is the man that created it and saw it die. 18 years (at time of writing) have passed since its death, so make your own mind up about what he says in the interview that he kindly gave me.

There's an often used phrase in Show Business: "Always leave them wanting more", that's exactly what the Multisystem did for me and hence my endeavour to find out more about it.

This may be peoples only chance to "Experience the reality" lets see if it confirms your suspicions, leaves a bad taste in the mouth or fills in some gaps and gives you closure.

Site News

August 18th, 2010:
Forum!
I have now created a Forum specifically for this website. Please feel free to register and start talking, asking questions and sharing opinions. Just click the Forum link on the navigation panel, or follow this link

August 9th, 2010:
What happened to the Multisystem after the collapse of Konix might be more interesting than I first thought. When Konix became MSU it started to get really interesting. I've been talking to former Employees and they weren't happy Bunnies, and I think I've uncovered a picture (an MSU mock-up) of what the Multisystem 2 would have evolved into and it's quite sad! For the moment, head on over to the MSU page for a quick look, I will try to develop the MSU pages a bit more as it's not just a footnote to the story; it's a whole new soap-opera in its own right!

August 2nd, 2010:
I was kindly given a scan of a proposal for a the Sailing game by ODE on the Multisystem, I thought you might be interested to read it to see how games companies were pitching their ideas to Konix for the right to develop on machine. Download the PDF

July 21st, 2010:
Time for a bit of a revamp, I've looked back in horror at all the typos and will do something about them.
Also, what with Sony Move and Microsoft Kinect, the whole world is going crazy for new ways to interact. I wonder if Wyn is thinking of a comeback?

February 17th, 2009:
Don't get too excited - no major news I'm afraid. I have been contacted by a former employee of MSU who gave me some interesting information about the company Wyn formed after Konix. I'll massage the info into the site when I have some time. I'd also like to say that I'll be tweaking the site a little, hopefully fixing up some of the embarrassing spelling mistakes and maybe making it a little more organised. I'll also re-write some of the stuff that's now out of date.

April 4th, 2008:
Sorry for the outage, my hosting account lapsed while I was away on business. All fixed now.

April 4th, 2008:
No news to report on trying to contact Jeff Minter for an interview, although I have recently been contacted by one of the developers from Bellfruit who offered his assistance where possible

Recommended links

View all 23 Multisystem Videos

Wyn Holloway - creator of the Multisystem Interviewed

Download the actual Multisystem technical reference document
Warning, it's 25Mb click here to start the download