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The Konix Multsystem Games
Here are the know games that were either in development for the Konix Multisystem or had been planed to be. Some have screen shots from magazines and some have videos provided with kind permission of Jon Dean (the guy that actually filmed them). Please don't distribute or re-produce these videos as they remain Jon Dean's Copyright.
My thoughts
It's pure speculation that a console needs a killer title at launch - after all how can you say for sure that a machine that stuttered at launch failed because of the Killer title - you can't go back in time and conjure up a killer title and double check if it would have made a difference.
Having just one "must have" game in the line-up can persuade people to buy one machine over another. The promise of bigger and better games helps, but it's only natural for people to want to buy a game that keeps them occupied for a substantial period of time.
The Konix Multisystem had 24 games in development I know of 22 with a couple of possible titles... With the major developers signed up to the platform, who's to say there weren't more. Unfortunately, from an editorial point of view, I can't put my hand on my heart and say that there seemed to be any more than two titles that I would have really wanted to have bought (AMC 89 and Tunnels of doom). But then again, unlike the launch of the Xbox, where the obvious Killer game was Halo, the Xbox 360 didn't (in my opinion) have an obvious killer game, but that doesn't say I don't love the machine.
Rumoured or unconfirmed games
Shadow of the beast and Barbarian are the most talked about games that weren't actually in development. Jon Dean, head of software at Konix told me when I interviewed him that he was in talks with several major manufacturers who were very keen, but wanted to see how the console faired after launch before they would commit to writing games. This included Psygonosis. It was written that Gremlin games were interested, and apparently there was a lot of interest from Japanese developers. Of course we all know by now the Lucasarts involvement with the project and what that may have entailed.
Jon Says "I had some great conversations with Psygnosis, and we were in discussion with them for a handful of titles. Ian Heatherington and Jonathan Ellis liked the idea of a European console but like so many publishers at the time, they wanted to see how the launch went before jumping on board. I think if KMS had launched, they would have been a premier publisher for the system, because they liked the technology."