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Jon Dean's Multisystem Videos
Here's the full collection of videos filmed by Jon Dean during his time at Konix.
These are Flash video versions of the originals provided for the
Retrogamer #8 magazine. The original videos came to 2 Gb in total -
thankfully these have been compressed down to 300Mb in total. The are
streaming, so you don't have to download them fully to watch them, you just
need the Flash player installed which works with IE and Firefox.
As with most flash video playback - click once to wake it up then click again
to start streaming the video.
Of course, you'll find most of them dotted appropriately around this website, but for those who just can't wait - here they are:
Get the Flash Player to see these videos.
Jons description of the videos
3modes-demo
I worked with ATD in designing some simple demos for the Toy & Hobby Fair
that would show off the three basic modes of the Multi-System. First is a
simple racing game where a multi-system drives along a track (using the
steering wheel); next there is a jet-ski (using the motor bike mode - we did
this to distinguish it from yet another driving 'track'); finally there is a
flight sequence (using the flight yolk mode) - this is a homage to
'Afterburner' which had been hot at that time. Again you can hear me talking
with the guys at ATD during the video. The 'clicking you can hear are the
games being played with joysticks, as we didn't have 'real'
multi-systems.
Art-1
Filmed 19thJan 1989. Extract of a training tape that I made to
show how to use the art package that ATD wrote to make it easier to work on
the Multi System. Chris Gibbs explains how it works…
Art-2
…more extracts from the art tutorial
Art-3
…more extracts from the art tutorial
ATD-landscape
The rolling terrain that ATD wrote to prove that they could make the Flare
One fly. You can hear me talking with Chris Gibbs and Fred Gill of ATD as I
film the screen, ready to take back and show Konix
ATD-outtake
I tried to get film of ATD talking about "Tunnels Of Doom", a concept we were
working on. I used to try and get film of all the developers working on games
I was involved with. I like to think I made them all look good… here
is how!!
Mr Spielberg you have my sympathies! Fred hated my filming…
Audio-1
Filmed 19th Jan 1989. Taken from the original filming of the audio
tutorial (including outtakes!!). Martin Green (suffering through my
direction!) gives an insight into the audio package that ATD created for
Multi System developers.
Audio-2
…more extracts from the audio tutorial
Bikers
This was an early proto version of 'Bikers', the game that was going to be
included free with every Multi System. It was in development at Argonaut
Software. I took this film in an upstairs bedroom at what was, in early '89,
Argonaut's offices - a house in Mill Hill, London. In this demo the bike only
leaned one way! In the background you can hear voices - I am talking with
Rick Clucas and Jez San of Argonaut, also Jacqui Lyons, who represented
Argonaut at that time.
Cube-demo
This is me playing with the spinning cube demo. We came up with the idea of
the spinning wire-frame cube demo as the answer to the usual 'tech' demos
that each new hardware platform puts out at the beginning of its life cycle.
So we have real games playing on some cube faces plus marketing messages on
others. Watch as we speed up the cube and have it spin about all its axis
simultaneously. You can hear me asking Fred Gill and Jon Steele what value
would be 'safe' to quote to prospective software developers in terms of
performance (frames and polys per second etc)
Hammer1
26thJune 89. Mev Dinc using PDS on the Konix Multi System dev kit,
demo of "Hammerfist"
Hammer2
Mev appeals for developers to join the Society of Software Authors (an
industry body he and I founded)
Heads-demo
I believe this demo was created for the British Toy & Hobby Fair. It was
a simple game demo by ATD - never intended to be a commercial product -
featuring heads of the great and good - Alan Sugar, Mike Tyson, Rod Cousens,
Clint Eastwood, Laurel & Hardy, Michael Jackson, Marilyn Monroe and of
course, Wyn Holloway!
Konix-trailer
The promo video that Konix produced using the demo materials that I had
worked with ATD to create. The video shows the Multi System concept,
peripherals etc
Ninja
Filmed at ATD's offices, this film shows a Konix Multi System dev kit, upon
which Jon Steele demonstrates the first milestone of "Last Ninja 2", which
ATD were developing for System 3, for the Konix Multi System. The backgrounds
are navigable, but no character or animation is present.
Rotox
Filmed 28.6.89. First work in progress on "Rotox" a game in development at
Binary Design.
Sailing
24th July 89. I am with David Pringle and co. at Oxford Digital
Enterprises. Early work in progress on their Sailing simulator, a game which
would have been awesome with the Power Chair!
Starray
28th July 89. This was the first time I met Brian Pollock. He was
writing StarRay for Logotron. This was the first time they had demoed the
game for me, here seen at an early stage of development.
Techdemo
Fred Gill of ATD shows a poly demo running on the first Multi System
prototype dev kit
Victor
Early prototype of Viktor Vektor, a character for a proposed game ATD had
designed called 'Captivator'.
Yak1
On 13th July 89, I drove to see Jeff Minter (and his Llamas) in
his remote Welsh hideaway. This video shows Jeff working on the Multi System
dev kit, and work in progress on Mutant Camels '89. The video does not do
justice to just how stunning this game looked.
Yak2
More extracts from Mutant Camels '89. (The baby you can hear in the
background is my son - he's 16 now! The female you can hear is my Wife - the
two of them came with me on our daytrip to seek out the Yak!)
Yak3
Jeff and I discuss what else he has to get done on the game
Video content © 2004, JP Dean. May not be used or reproduced without prior written permission.