Main Content

My Konix adventure - or why I created this website

I've been a games enthusiast since the days of Vic 20 and ZX81. I've been a rampant consumer of video game and computer magazines and have always taken a keen interest in any new machine that has come along or been mooted. I am especially interested in Japanese games machines that never made their way over to the UK.

Of all the machines that ever got released or were talked about, I can honestly say in a completely unbiased way (I after all own a very healthy multi denominational collection of computers and games machines) that no machine up to the soon to be released Nintendo WII has ever been more alluring and exotic, offering something that is truly different to any other machine around.
There are several reasons why I'd go to the effort of creating a website dedicated to telling the story of a machine that was never released. Probably the most significant reason is that I believed the hype. I was taken in hook, line and sinker like so many of my fellow gamers. We fell for its obvious charms, we believed the promise of arcade style gaming in our homes, the thrills and spills of interactive peripherals and immersing sound, bright vibrant graphics and all for just 200 pounds, how could we resist?

The failure of the machine to get released wasn't an unexpected shock announcement; it was more like the gradual breakdown of a relationship. There were lots of little signs that were clear to see to objective viewers, but we were too in love to see them. In the end all that we had left of the Konix was a sickening felling that Alka-Seltzer couldn't ease. We had photos of better times, Perfume soaked love letters written by the likes of ACE and TGM magazine, but the perfume had faded.
Old cliché's are the best (isn't that a cliché?) and time really is a healer. The Konix system, despite failing to get to market didn't "fail" as a console, there are several machines that were released that didn't set the world on fire quite like the NES, SNES, Genesis and PS1 did.

All the people I've talked to who were involved with designing the various aspects of this machine have kindly allowed me to interview them and they all can now look back on it with the cleansing healing powers of time and fondly reminisce about what would have been a revolutionary machine. We can only speculate about how it would have fared if released, but it is safe to say, that in lots of little ways, this machine shaped the games industry that we enjoy today.
In creating this website I have attempted to collate all the information available regarding this machine. I've labored to make this site easy to use yet informative. There may be errors or missing information - if you spot anything, let me know and I'll fix it. And if you have ANY contributions whatsoever regarding the KMS then please drop me an e-mail and I'll be happy to investigate them and publish them once they are confirmed or backed up by research.

Why I believe this website is worth reading is that it doesn't just offer my opinion, it also offers snippets of information not commonly known to people who have heard of the KMS, but don't know the entire story.
There are two sides to every story; I have tried to represent both sides fairly. No one other than Wyn Holloway really knows what happened to the multi-system. Therefore I present his version of events to you. Others may speculate, but this is the man that created it and saw it die. At time of writing, 18 years have passed since its death, so make your own mind up about what he says in the interview he kindly gave me.
This may be peoples only chance to 'experience the reality' lets see if it confirms your suspicions, leaves a bad taste in the mouth or fills in all the gaps and gives you closure.

Site News

August 18th, 2010:
Forum!
I have now created a Forum specifically for this website. Please feel free to register and start talking, asking questions and sharing opinions. Just click the Forum link on the navigation panel, or follow this link

August 9th, 2010:
What happened to the Multisystem after the collapse of Konix might be more interesting than I first thought. When Konix became MSU it started to get really interesting. I've been talking to former Employees and they weren't happy Bunnies, and I think I've uncovered a picture (an MSU mock-up) of what the Multisystem 2 would have evolved into and it's quite sad! For the moment, head on over to the MSU page for a quick look, I will try to develop the MSU pages a bit more as it's not just a footnote to the story; it's a whole new soap-opera in its own right!

August 2nd, 2010:
I was kindly given a scan of a proposal for a the Sailing game by ODE on the Multisystem, I thought you might be interested to read it to see how games companies were pitching their ideas to Konix for the right to develop on machine. Download the PDF

July 21st, 2010:
Time for a bit of a revamp, I've looked back in horror at all the typos and will do something about them.
Also, what with Sony Move and Microsoft Kinect, the whole world is going crazy for new ways to interact. I wonder if Wyn is thinking of a comeback?

February 17th, 2009:
Don't get too excited - no major news I'm afraid. I have been contacted by a former employee of MSU who gave me some interesting information about the company Wyn formed after Konix. I'll massage the info into the site when I have some time. I'd also like to say that I'll be tweaking the site a little, hopefully fixing up some of the embarrassing spelling mistakes and maybe making it a little more organised. I'll also re-write some of the stuff that's now out of date.

April 4th, 2008:
Sorry for the outage, my hosting account lapsed while I was away on business. All fixed now.

April 4th, 2008:
No news to report on trying to contact Jeff Minter for an interview, although I have recently been contacted by one of the developers from Bellfruit who offered his assistance where possible

Recommended links

View all 23 Multisystem Videos

Wyn Holloway - creator of the Multisystem Interviewed

Download the actual Multisystem technical reference document
Warning, it's 25Mb click here to start the download