The Konix Multi-system Games

Here are the know games that were either in development for the Konix Multi-system or had been planed to be. Some have screen shots from magazines and some have videos provided with kind permission of Jon Dean (the guy that actually filmed them). Please don't distribute or re-produce these videos as they remain Jon Dean's Copyright.

Crazy Cars II - Titus

Crazy Cars II

A real surprise for me this one - I hadn't seen this talked about anywhere else, but it was definitely slated as being a KMS title. I confused and bemused that the press didn't make more of a song and dance about this game. I poured over every word on every line that was written about the Multi-system and I never saw this announced - and yet it was announced to the press and they failed to latch onto it. The only racing game representing the Multi-system was bikers - as great a game as it could have been, surely a driving game of the Outrun / Chase HQ mould would have been noteworthy? Maybe it was announced too late in the day for the press to give two figs over…

On other Platforms, this game didn't get particularly strong critical acclaim; in fact some people didn't like it and preferred the original title. I would personally have welcomed this title. It would have fitted in very well with the launch line up, in fact - it was probably very necessary if not to have Outrun itself, then at least to have a game of that ilk which meant that the potential of the Slipstream's controls and the Power Chair could be shown and although it wasn't Outrun or a more serious racing game like Geoff Crammond's games, if you could have used the wheel and the Power Chair (surely this was inevitable nay obligatory for all racing games heading onto the Multi-system, then this could have been great fun and a welcome addition. It's just the sort of arcade game you could imagine playing on this machine, and again the KMS version had the potential to stand out from the rest with prettier graphics and nicer sounds and of course a much more natural way to play it.


Crazy Cars II - Image 1 Crazy Cars II - Image 2 Crazy Cars II - Image 3 Crazy Cars II - Image 4 Crazy Cars II - Image 5

Not quite Outrun is it? These images taken from the 16 bit versions show that although the game fitted the bill, it wasn't quite Outrun or Powerdrift in terms of a graphical tour de force. I'd like to have seen if the Konix had the guts to throw the sort of large sprites around the screen as the Arcade Powerdrift machine could. The way that machine used sprites to represent bridges, roads and roadside objects and terrain were always impressive and very representative of the sort of graphic effects common at the time in games such as Outrun, Thunderblade, Chase HQ etc.